{Traveling to space is about to get a whole lot simpler

The firm has just announced that they've raised a considerable sum of seed financing led by a $1 million investment from Shanda Group in addition to another $250,000 from Skywood Capital. The investments will be used to quicken the ongoing development and launch of SpaceVR’s Overview 1, what they're saying will be the world’s really first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s emerging nano-satellite sector. The startup is looking to take advantage of the latest in miniaturized satellite technology to generate breathless and immersive space travel encounters that can be seen on all existing virtual reality devices. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite enables you to experience space.
SpaceVR and their Overview 1 satellite enables you to experience space in 360 virtual reality.
“At the origin of every major problem – climate change, lousy education systems, war, poverty – there is an error in perspective that these matters do ’t influence us, that these things are not joint. We built Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how we see our world and how we process information. Astronauts who've had the chance to to outer space and experience Earth beyond its borders share this view and it has inspired them to champion a better means. We consider that this is the best priority for humankind right now,” described Holmes.
The Overview 1 microsatellite.
The Overview 1 micro satellite.
The tiny Overview 1 virtual reality satellite is equipped with two 4K detectors which have been paired with a 2D 360° camera and several broad field of view lenses that can capture an immersive sphere of video. The VR satellites will offer you an unprecedented view of space, and the planet Earth that until now has only been available to your handful of blessed astronauts to users. Currently the plan would be to launch a fleet of Earth bound Overview 1 satellites, though send their cameras throughout the solar system and the firm expects to expand way beyond our planet.
After now and the successful backing of their Kickstarter campaign this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite working just as early 2017 and launched. While the satellite and the earth communication systems that are required continue to be developed, the company will even be focusing on content delivery and distribution channels for their 3D orbital encounters. Locating the right outlet is an important step, although I ca’t imagine the company could have much trouble finding interest.
You're able to see the SpaceVR Kickstarter video here:

While the first strategy for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, they decided to develop their small autonomous satellites instead and changed directions. By having satellites that they control, SpaceVR wo’t be influenced by the astronauts, who've limited time available, on the ISS for capturing new footage, but instead they are able more info to only do it themselves. SpaceVR is working with NanoRacks, a firm that focuses on helping new firms develop and establish space technology capable of being deployed in the ISS on the development of Overview 1. You can learn more about SpaceVR, and subscribe to pre-order a year’s worth of VR content (for just 35 bucks!) on their site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you desire to visit space, you need a Donald Trump-sized bundle or the type of patience only the Dalai Lama can relate to. A brand new firm called SpaceVR wants to alter all that, and if it is successful you will only need $10 and a VR headset to orbit the Earth.

The firm established a Kickstarter today to make this occur. The strategy will be to send a tiny 12-camera rig that fires at three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to head to space." "It is LIKE NETFLIX, EXCEPT YOU GET TO HEAD TO SPACE."

(In the space business, planes that produce parabolic flights are lovingly referred to as "vomit comets." as soon as I told SpaceVR CEO Ryan Holmes that pairing that type encounter with the sometimes dizzying side effects of VR sounded tenuous, he joked, "you will only have to throw up before you go.")

You can get a year long subscription by contributing $250, which likewise allows you early access to the content to SpaceVR front up. Other contribution compensations contain things like 3D models and files a Google Cardboard headset, of the camera, and there are even levels where you can sponsor a classroom or whole school's worth of access to SpaceVR.

The camera — named "Overview One" after the famous "overview effect" — will record as much as two hours of footage at a time. They will have the camera moves to different locations around the ISS, after SpaceVR gets a few recording sessions out of the way.


The goal will be to dwell stream the virtual reality experience, but the problem right now is bandwidth — especially, the link to the Earth of the ISS. The space station can send data at 300 megabits per second to Earth, but companies with equipment on board simply have use of half of that. SpaceVR will have access to anywhere from three to six megabits per second at all times, thanks to its partner business NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Way down the road Holmes and DeSouza picture quite a few other options for their virtual reality experiences, like joining astronauts or riding in the spacecraft with them as they re-enter the atmosphere of the Earth's. But that will all have to wait until the first footage was sent back and everything looks ok. "We are so dead-focused on 'just get it done' that the whole storytelling aspect is something we are going to must look at later," Holmes says.

I have heard enough about the strong beauty of rocket launches to know there is no replacement for being there. But virtual reality was definitely the next best thing.

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